Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. Now, head around the street to the library. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. BonusXP's announcement on Steam follows:. Ivan will help you once you smash up the rats in the adjoining rooms. Dont go below the 20 Prize Ticket mark at this shop. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) If you head inside and head to the kitchen, there's another gnome, Gnome #38: Clara here as well, almost entirely hidden except for its head; get used to looking for that, since there are a bunch hidden in that manner. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. You'll find the vent in the basement in the NW corner. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. I recommend starting from the shows and working your way around clockwise. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. Now you can move the Mini-Truck again to the entrance of this map. He wants us to make him a pizza and we need a lot of ingredients. Make your way over to Flayed Billy, while fighting a group of flayed along the way. There's another gnome here, as well as a puzzle with clowns. If you follow the information below you should be able to acquire the platinum trophy with ease. So. Inside are more Flayed, a chest with a defibrillator, and the path to the back of the reception desk from the start of this area, where you can hack the panel to access our target's room. At the end of this effort you'll be rewarded with Gnome #41: Adora. I recommend first smashing everything in this first room so it's not in your way. Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. I enjoyed the show but am disappointed by the game . Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. Per page: 15 30 50. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Dont worry, theres nothing hidden down a wrong path this time. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. After talking to Murray, you'll need to head to Weathertop. I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. Just use your map via to make sure you're on the right track. See the seller's listing for full details. Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. Stranger Things began with a seemingly perfect cast, yet with each season new characters are introduced who provide a unique perspective, make the show even more entertaining, and become critical players in the war with the Upside Down. Backtrack and go NE along the only other route. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. Back at Mike's, you'll be tasked with finding a gift at the mall; you may want to also take the opportunity to see if you can craft anything with what you've found thus far. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. Head downstairs to Scoops Ahoy. She'll start the errand The Golden Gift. If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. To the NW with your other character it's tougher, because you've got a five-lever sequence to do. You'll eventually find a purse with some of the info you need. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. DICE Dental International Congress and Exhibition. Here you'll need to talk to the receptionist, and then head to the NW and slip by the doctor. There were 5 numbers listed in Murray's computer, starting in 1, 1. Defeat the enemies and enter the last room, where you'll finally find a crafting table. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. On Aug. 31, 2021, Stranger Things 3: The Game will be . Grab Gnome #40: Tommy Lee. Kill the enemies in here and grab Gnome #39: Deckard. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. You don't actually have to remember their orders, though. Examine the telephone to the north to end this chapter and progress to the end of this mission. This is the Nondescript House, where you're officially tasked with finding the gnomes. If you take the wooden door in the other area, youll find a lone Medkit. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. Notable ones include Sharp Shooters and Body Armor. Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. Cut into the locked room here to orient the rat towards the sink, and you'll see the door opens. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). At a minimum, dont leave here without getting the Squeaky Toy. Walk forward and you'll compete the quest. Defeat the enemies in this room as quickly as possible to advance to the next room. In the next room is the dough you need. You then just need to avoid Billy as he charges across the room and then hurt him while he's stunned. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. Now go back to the entrance, and follow this map. Proceed to the Hess Farm Russian Base. After the next area you'll be in Murray's House. Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. Then hack the door panel and get in the car. This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. Now lets head back to the Town Hall. Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. Gnome #34: Name: Arnold. Get it now. This doesnt appear to be a sidequest, but if you search farther east in the woods, youll find a path leading to his Convertible Key. Head to Hawkins Square. Use Erica to get through the vent to open the path forward; in this room with the alarm there are a bunch of Russians with the "awareness cones" you'll probably be familiar from stealth games. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. Head into the Library and learn from the librarian your task to find a dictionary will not be easy. If you follow a specific sequence of exits hereSE, NE, SE, NE, and then SE again (so the top and bottom doors on the right) you'll find a small room with Gnome #48: Slash here. Funhouse Floor 1Heres the path you should take to reach Floor 2: SE, NE, SE, NE, NE, NW (basically just follow Grigori). You'll be back at Starcourt Mall, just with it abandoned. There are 3 locked doors in this area with 3 circuit breakers. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. Whichever you choose, make sure to equip it on the Party screen after. BonusXP, Inc. 122. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? Examine Antons Note from your inventory and youll learn some information. 0:58. He might have hints on where to find the ingredients. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Enter the bolted door to the NE to find x2 Medkits. First, it was Max and Billy, then Robin, and most recently, Eddie. Even if you don't know the combo if you move fast you can see which ones are right by the lights coming on. Tiny #6: Hawkins Square, Hawkins Post, NE end. Retrace your steps past the bears and, if you want, just run past the enemies here back upstairs. Sardines. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. My Lightning Poker (33/36) Unlocks after getting Erica to join your party. Dustins House, etc.Head to Dustins room and examine the desk to find Dustins Slammer. You'll start in Mike's Basement. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. Now head through the door to your east, and youll come across a chest containing x3 Random Items. Rewards: Hidden Complex, x3 Random Items, Gnome #21: Seth. In the next area, stock up if you need to for the final fight, then hack the door. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Go down the SE path and give that one an answer of 5. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. Man, there's way more random illicit activities going on in this game than the show! For the Whack-A-Mole minigames, I suggest using Dustin + Eleven. Stranger Things 3: The Game Story walkthrough. Enter the locked golden door here to find a chest with x3 Random Items, then head SW past the clown. Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. Walk behind the Lil Top Funhouse to the NW of this map and it will lead to Gnome #45: Gunther. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. . Now head back to the eastern path. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. The power to the elevator is off, which you'll have to remedy. Pan-O-Rama Pizza Parlor[Randomized Chest/Destructible Loot Table: Sneakers]. Now head inside the Pan-O-Rama. Head through the newly opened pathway. Next, head to Hawkins Lab. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. destin events june 2021. sims 4 apartment mailbox cc; michael mcgrath obituary; charter schools chandler; redeemer city to city seattle; chuck bryant wife; executive functioning iep goals; . Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. Inside the top one room a chest with a Cattle Prod. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). First, head SW through that locked door. If you crafted the gloves that give you more counter time, that's helpful. Just pop health packs and coke cans when you need to. Afterwards, use Lucas' bomb ability () to get past the boulders to an area with a bunch of thugs hanging out in the woods, who you have to defeat? This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. We'll worry about those when we're in the neighbourhood, so head back to Steve. In the next clown room, enter the bolted door to find another Medkit. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. The Bear is in the previous section. With that done, switch to the Rat, Paper, Scissors quest. Now head to Petal Pushers. With that done, your only remaining story quest is back at Scoops Ahoy. Talk to Hopper in his room first. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Go around the corner and you'll hit another timed event. Talk to the terminal and enter the following combinations: 5-7-2-5-7 | 7-3-7-9-7 | 7-7-9-2-7 | 8-7-7-4-2 | 1-4-8-4-7 Tiny #3: Hawkins Suburbs, Dustins House, NE room. The first order of business is to see what was in Murrays backroom, so go check that out. In the room past the locked door will be more Bad Dudes and Dudettes. 2016 | Maturity Rating: TV-14 | 4 Seasons | TV Horror. Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. Hawkins Town HallTalk to Anton at the entrance to start the sidequest 30 Minutes Or Less. After a cutscene, you'll be back in the atrium, for boss fight time. After a cutscene, you'll take control of Mike and Lucas, who are trying to get into a movie. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. You'll get another cutscene and onto the next chapter. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. For example, I was able to make a trinket to add HP to my party. You'll get stunned by the camera, but should end up on the right side of the beam. There were 5 numbers listed in Murrays computer, starting in 1, 1. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes. If you do well you'll get five tickets maximum. To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). That's about it, really. In March of 1986, prison guard Dmitri "Enzo" Antonov . Return the items to Jimmy to finish the quest and get: Ok, now we are getting back to the main quest again. Talk to Steve and you'll finish up this quest. Cut through the chained door in the back, and go through a dark area with many rats. Mackerel. Tiny #4: Weathertop, Weathertop Shack, entrance room. Head down the stairs to the Hawkins Lab Basement. Grigori has escaped, so just head out the slide, punch Kline, and leave for Hopper's Cabin. Exit the house and head NE to the Pool. Report back to get your next task; straightening some photos. You can find them by heading SE through a clearing near the porta-johns. Head out the only new path and down to the next locked door. Granny will ask another favour in the basement. Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. Now you've got a number of story quests. Starring: Winona Ryder, David Harbour, Millie Bobby Brown. Give the clown here an answer of 2. He helps translate Alexei's instructions on how to close the portal . I recommend just running past these enemies to talk to Murray in the vents.
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