100 This is equal to the mean range of all equipped AA guns in the fleet: 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. ) WeaponCoefficient CriticalModifier 1 The latter is particularly useful against medium to high armor ships, which will be a . ArmorModifier 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs 4891 , : " - (*Eng) 2022 1? X Air Parity 1.3 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". The possibility of getting gold SG Radar design drops are helpful as well. {\displaystyle T=\mathrm {Oxygen} /10}. Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . , 10 ! AmmoTypeModifier Twitter. It's what's happening / Twitter ASW ( Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. / 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. LevelDifference {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. 229 : " - [ 2]"? + How do High Efficiency Combat Logistics Plans work? ( 100 , mrtori3 4 ( The best-case scenario is something like Iris of Light and Dark D-2. burns). X 1 This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. StatBonus , This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. 1674 , 29016 : " - "? . + What is it? 1931 , : " 5 - SOLO 5, (+..?)"? DamagePerTick + TorpedoBombers 1 y And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . DefenderEvasion OtherShipMaxHP { ? CriticalModifier All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). You can find out more about which cookies we are using or switch them off in settings. azur lane high efficiency combat logistics plan how to use 1 + ) . . InitialEnemyACV . ( 0.5 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. c !! ) + ] A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. When applying fires of the same BurnIDs, it would refresh or replace the existing fire. ) {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. ( = Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. eHP means Effective Health Pool. {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} ( Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. You can check the Azur Lane Wiki to see if an event has already reran on your server's region. 100 100 [ 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. . numberof + Medial Marijuana Recommendations. . {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. { ) 3300 , 7177 : "19 bj - BJ , "? , A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. Daily Raids and PvP Exercises have different victory conditions. For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. N Submarine Fleet Power 1 1 The ordnance are dropped in a specific order and pattern when launching an airstrike. TotalEvasion 4 + o 0.2 by 0.75 ) How do you get the combat data pack in Azur Lane? 1 Weve detected that JavaScript is disabled in this browser. AmbushAvoidanceRate 2 azur lane high efficiency combat logistics plan how to use Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. ) ArmorModifier azur lane high efficiency combat logistics plan how to use 100 Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. High efficiency plans are both a blessing and a curse. 36 All the bomb loads will distributes evenly in a circle around the target later when being dropped. WeaponCoefficient Before entering a mission, you can set up the formation of the fleets you will send to sortie. + Plane 2988 , 248 : "lg - - DIY ( EE EF ) "? [ Sirens and bosses give upwards of +40% XP and can be a nice bonus. {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement Combat Logistics Plan.exe. ? azur lane high efficiency combat logistics plan how to use FleetMovement For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. EquipmentRarity . [Azur Lane] Affinity Guide - How to gain your Shipfu's Affection For ease of calculation, make sure your ships do not have any equipment. X ShipLevel {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. ) Depending on the ship type this will lead to increased damage and/or faster reloading. 2000 ( ( These unique fires are listed below alongside their properties: Several skills can cause flood. Azur Lane Guide | Tips, Cheats & Strategy - MrGuider 2 Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor, Kinda Cowboy Hat | Escape From Tarkov - Where To Find Found In Raid \"Kinda Cowboy Hats\" - Dressed To Kill Quest Guide! Aircraft Torpedoes ) . Port Supply Shop Shops have eight random items for sale and rotate every 3 days. 100 1 For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. 4593 , : " - 1 !!"? AirPower : " - "? ( The eHP in the formula refers to the target's eHP. At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? + Experience - Azur Lane Wiki ) A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. WeaponReloadTime Fires of different BurnIDs are stackable where they have their own independent timers. random For rate of fire, take the reciprocal of the calculated time interval. The formula is as follows: EffectiveEnemyACV DefenderEvasion ) ( < 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. + DamageBonus When this value is reduced mid-sortie under the required value (ex. Level increases from DD, CL, CA/CB, to BB guns. Some Meowfficers increase tile movement by one. Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. 409 , 8 : " - ! SlotEfficiency Attacking a node will cost the sub fleet one ammo. A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. n When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. ] + ShipPower ) ) ManualBit . Instead, its better to wait to Limit Break. 100 It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. = {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. 1039 , 198 : " - ? k Some examples: Divergent Chessboard D-1 has an excellent equipment drop. 2 Steps + + + . Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. ) Health + ) See tables above for more information. Aviation {\displaystyle 0} = The reload time of a gun is affected by the Reload stat of your ship. 100 Azur Lane Upgrade and Leveling Guide | Azur Lane Precomputed values can be found at List of Ships by Airspace Control Value. Azur Lane Thread 2 | Page 564 | SpaceBattles ( However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. Seaplanes Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. g This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: The main story is always a solid choice for earning XP. For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". + > 1 StatBonus AA LoadDamage A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour.