Altho you can have terrace farms for the same reason, and they give goods if you run them on 8hr timers, they're mostly used for fps on a 24hr, but they're huge, and event buildings easily replace them now, since they give both fps and goods on a collection every 24hrs. Upgrade military buildings - and all other buildings - to your current age. Forge of Empires - City Layout Tutorial Big Dog Sports Gaming 227 subscribers Subscribe 319 57K views 6 years ago Forge of Empires - Game tips that will help you dominate your world. Goods can also be used to negotiate provinces, Guild Expeditions, Daily Challenges or the Merchant and can be traded with other players. Goods Buildings. It takes some effort, but this gives you tons of forge points, blueprints, and medals. Argggh. I am still camped im ema, so doing 64 encountes each week builds up my supply of units. Read up on what a 1.9 thread is and why it's much better than swap threads. I choose to convert to higher age goods as quickly as possible. Yes. I love the idea of getting 50 of everything before moving on. 24:00:00 2,160,000 2,160,000 40 = 16(80) To do that just click on "Tools" at the lower left corner and then choose "Move". To remove a building, open the construction menu. Heh. Create an account to follow your favorite communities and start taking part in conversations. Depends on what you want to do with your city. If you want to remove a building then click "Tools" and choose "Sell". It may not display this or other websites correctly. This is not normally a good idea for most players, but since my guild is spread out over so many eras it is an easy way to help out lower age players and cuts my trading in half. Production buildings, unlike residential buildings, do not produce supplies . QueenNicky klods hans If you have Tribal Squares, Sunken Treasures, as someone mentioned, get rid of themthey don't provide enough for the space that something else can provide.same with Lord's Manor, if you have them in your city, get rid of them as their space for 2 fps isn't worth it. Mostly though I get a sick perverted satisfaction from having thousands of goods. You need Forge Points to progress through the game. If you are in a guild and are a farmer then having a range of goods buildings is a good team benefiting strategy Of course you can always rebuild a goods building from an earlier age if you determine that you have the boost for a rare good. In the Space Ages, starting with Space Age Mars, the whole concept of producing goods works quite differently than from earlier ages. Yes you should. Brigadier-General Mar 5, 2022 #2 Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. Thanks everyone. JavaScript is disabled. I have no goods buildings and have not had any since PE. When starting Space Age Asteroid Belt independence is granted to the Mars Colony. I keep sleigh builders in my city(10), since I do use goods for neg in gbg when attrition gets high, and it allows me to do a lot of trades within my guild for those that need FE goods. And with event buildings and Recurring Quests providing so many goods nowadays, many players forgo having goods buildings at all at some point. Typically if you want to fight in ages below yours you'll want to have unattached units from that age in your stock. And all I have right now for goods production is a Tower of Babel and a level 9 Charcoal Express Winter Train, supplemented by a few Recurring Quests each day. Guilds. If there is room, however, having multiples instead of just one of each is a better strategy. Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. if you play GVG you can use spear fighters on AA map , for blacksmiths they are small , usefull for quests and easy to sell for space needed after at litl cost, Generally you should prepare when entering a new Era. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role ("battleground constructor") can raise buildings on provinces owned by their guild. :). For a better experience, please enable JavaScript in your browser before proceeding. Well, except for Rogue Hideouts. One thing no one's askedwhat level are your GB's at? At least its how I find this game fun so far. RaH and LoA unless you need the Supplies or PE Goods. I had not a single goods building from contemporary era on. Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ). how many per day? Will I need any goods from these ages as I further progress? I try to keep as many goods buildings as possible. The others, I personally would keep. These are a 43 building that will produce coins, and five goods a day (one of each good for the era) when motivated. You are using an out of date browser. They only take 20 seconds to rebuild and are really cheap. But don't get so attached to them you're not willing to cut them. All of those force a trade-off with Goods buildings, so maybe you have room for only your current-Era ones. Goods are one of the most important resources, along with coins, supplies and forge points. So start building them and leveling them. Thanks a lot. You must log in or register to reply here. Press J to jump to the feed. Keeping 2 ages of boosted goods buildings is a good idea. When will I be able to delete them and reclaim the space? For a better experience, please enable JavaScript in your browser before proceeding. How do you delete buildings in Forge of Empires? Please vorfige me for rgammar miskates; ingiliz not is ym tanive ganluage. Doable, but seriously different from PE and below. As part of a guild, you can play together with friends or make new friends and acquaintances who will help you with all aspects of the game. The era of goods they make depends on the era of the building itself (so even if you're in CE, if the building is still ME, you get ME goods). At least in my opinion. You should not have any goods building; this is true at least from Modern (maybe earlier). Empty tiles dont generate anything . Will the older goods I have already be used will I need more of the old good for example semi conductors are boosted by gemstone? If you're a Farmer, then you have to devote space to your Coin and Supply buildings and the GBs taht support that and keep your military up to date enough to at least try to deter would-be Plunderers. FoD unless you need the Happiness or PE Goods. spearfighters would you? There used to be a thread on this forum that showed how many of each Goods of each of each type of each Era were needed for the tech tree. To mark this notable occasion, we've completely re-vamped our Anniversary Event. I wanted to know was it worth even keeping the goods buildings? How are your other gbs? Your new goods buildings will no longer need a new type of deposit in order to produce goods. Another video from our sponsor. Just take your time, it'll all come to you, read the wiki, forum, keep asking questions and ignore silliness, get in a good GvG guild that's willing to train. Now also includes a GB . The one thing I would suggest is maybe keep the 2 boosted goods buildings from the previous age as you will need previous age goods for GE. The building tab shows what buildings you have in the inventory. The Goods Synthesizers make it possible to produce the previous Asteroid Belt Colony goods and Asteroid Ice in your main city on Earth. The player has to manually assign the production for each building by spending coins and supplies. offered by foe-info.github.io/FoE-Info (26) 3,000+ users. Those 10 IA goods traded down to BA, becomes 20 goods, a 24 hour production. And in most of my advanced cities (2 CE, 1 FE 1 OFE) I have not had goods buildings at all in a long, long time. In that case, I keep that goods building till things loosen up. I'm still fighting with the tech tree needing lots of old era goods atm. You might want to consider the following for deletion: SMB unless you need Coins or PE Goods. All of them. Every 'founder' and 'leader' of a guild will automatically have this role as well. If I found that I have a goods boost to a goods that seems to be in high demand or is difficult for ppl to get, it could be difficult to trade down for. No. We, on the other hand, urge the farmers to replant immediately. That way I do not need 2 lane roads, unrefined goods and the hassle of changing them out every age. Hey I really appreciate your insights. You can usually trade down 1 or 2 era for goods if you need them. for example Basbalt of EMA goods are very sarce and in high demand. Press question mark to learn the rest of the keyboard shortcuts. I have not been playing that long but so far I have not deleted any. The primary uses for goods are . I haven't done GvG yet but I'm interested. You can delete them or not, up to you and how you play. Johnny B. Goode Well-Known Member Jan 26, 2023 #6 Even in new cities I rarely build goods buildings. JavaScript is disabled. But now i see: it does not!!! The production building is an important building that produces supplies, a primary resource in Forge of Empires. Im in FE and the ONLY things I build from the tree are for quest purposes or military. 48:00:00 960,000 960,000 300 = 6(30) or 60. Don't forget your Continent Map for claiming province section. Eventually you won't needs goods buildings. So far I can only select 8 fighters to go to battle, does that change as you go higher in level? Do you plan to release new Ages? 3) Plan out which expansions have the least annoying impediments or none at all and focus on buying them. You are using an out of date browser. Strategies for goods buildings vary wildly among players. The Goods Synthesizers make it possible to produce the previous Venus Colony goods and Venus Carbon in your main city on Earth. Link to main Research page on Official FoE Wiki. Until you get the GBs your game style wants, goods or army buildings are your way to keep moving playing the game and stay productively alive, I think. You receive 1 Forge Point per hour, to a set maximum, and additional Forge Points can be purchased with coins or Diamonds. Thanks. ..should i be using BA instead since the defending armies are BA? The one shown below is the show all rewards tab which shows buildings and consumable items: 700px. Write it down or use MSWorks and make your own draft. When you advance to a new age, do you delete the old military buildings and replace or do you just add? Contents. Think of it also as a time savings. I'd be interested in hearing other views too. I suggest always having some dead space available for when an event quest requires you to plonk down X building, so take that into consideration when youre working out how much space you need to free up. Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. There are four different production rates, 4 hours, 8 hours, 24 hours (1 day), and 48 hours (2 days), allowing different amounts of goods to be produced. Goods can also be used to negotiate provinces, and negotiating in Guild Expedition turns and Guild battlegrounds. Some Great Buildings produce current era goods up till the Modern Era. The chateau multiplies these rewards. . Space is one of the most valuable resources in the game. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. I am therefore thinking about removing any obsolete goods buildings that I will not from this point on need anymore. For exmaple whale oil, not much demand but Coke is in high Demand. Tune in to celebrate the Forge's birthday with style and check out our new merge mechanic as you pave your way towards the Grand Prize - the glorious Tower of Conjunction! Low age uneven city space will cost you placement headache in middle-to higher Eras and deny you some building space. you will need Goods GB (s) as they produce the unrefined goods for the age you are in and thus using lots of to build. Although I really am antsy to get moving to later ages, You should not think about moving out of IA until you have 100 of. Assuming you actually need barracks, which I almost never do, I'd always delete them. Do GE. people say the get from reccurring quests with CF, but how many quests do you complete per day? If someone's in Arctic and has goods buildings, something ain't right. Goods of an age stay relevant to research for 3 ages past their own, but you should build a significant stock of everything from colonial up, as stated by Dane, they're used in production of goods in modern era and up, but also if you negotiate at all on the continent maps you'll occasionally see provinces asking for. You are using an out of date browser. Some taking up less space some more space housing stays a standard 2 x 2 size, so over time you can have more and more goods buildings in a well balanced city. dimondus Captain Mar 7, 2018 #10 catherineslove said: I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here! So I wonder, what goods buildings should I take down - if any? 24:00:00 640,000 640,000 200 = 4(20) or 40 This is considered quite anti-social so most players do not plunde. If you delete the old, how do you participate in the tournaments from previous ages? ie, the best refined goods building is of course the Chateau Frontenac - surprised no one mentioned it. Here's a lot of useful information, with a handy color-coded table at the bottom that shows goods requirements throughout the tech tree. Having a GB or two that make goods can lessen the risk of such a stall, and eliminate your dependency on trading. Ok guys thanks for the advice, also what about production like Stone mason and Marble mason will i need them again also i have two weaving mills should i delete both or just one.